Post by Computo on Sept 5, 2013 15:58:37 GMT -5
Accepted Alien Species
For Original Character purposes, below is a list of accepted alien species that a character can originate from. Each planet is listed in full along with details regarding the species. If you have questions, feel free to PM me.
Official Name: Braal
Galaxy: Milky Way
Species: Braalian
Province: United Planets
Terrain: Very Similar to Earth’s except the magnetic poles are much stronger.
Physiology: Identical to Humans
Culture: Braallians are very similar to humans, and enjoy the things they do. As an factor of their natural metal manipulation abilities, they enjoy games such as Magnoball, and enjoy playing games with each using small paper clip like toys. The Planet has a very bad economic system, unfortunately, and as a result has many Braalians leaving the planet
Powers:
- Magnetic Manipulation: Braalians have the natural ability to lift and manipulate metal. Braalians can produce a number of effects. They can manipulate, repel or attract metal objects of varying sizes. Naturally, the more metal is in an object the easier it is for them to affect magnetically. Their super-magnetism has only a slight effect on the metallic particles of smog. Braalians are able to juggle smaller metal objects. Braalians have pulled large iron meteors and satellites down from space with minimal effort, as well. They can use their magnetic power on rocks that contain iron ore.
- Magnetic Force-Fields: Braalians can protect themselves from physical harm, can stretch their fields to protect a large group, and can suspend persons or objects in the air.
- Magnetic Flight: Braalians can suspend themselves in flight by riding the Earth's magnetic field.
- Electromagnetic Sight: By concentrating, Braalians can perceive the world around them solely as patterns of magnetic and electrical energy. They can perceive the natural magnetic auras surrounding living beings, as well.
- Magnetic Pulse: Braalians can focus his magnetic energy into powerful concussive blasts. They can also overload or short-circuit electrical systems.
Weaknesses:
- Non-Magnetic Materials: Braalians power cannot affect non-magnetic metals, such as aluminum and gold, or organic substances like wood.
- Distance Limitation: Distance affects the limit his magnetic control has over an object, as does the amount of metal in or on that object.
Official Name: Titan
Galaxy: Milky Way
Species : Titanian
Province: United Planets
Terrain : A lot more advanced than Earth. Everything is digital and artificial. The plant life, while stunning to the eyes, is actually synthetic, which is how they can have bizarre color palates. Any visible source of water can only be seen through telepathic imaging, as the water system is tight and hidden under the planet’s surface.
Physiology: Identical to Humans.
Culture: Titanian are a peaceful race, that enjoy the finer things in life. It is a very high class society, that can seem rather pompous. Not all Titanians are like this, but it is a way of life on the planet. The Titanian people are mute, however, and speak solely through telepathy.
Power:
- Telepathy: Titanians can read peoples' minds in detail, either by consciously willing it or by mentally picking up their stray thoughts. Via telepathy, they can also send messages into the minds of others, sounding like her own voice inside their heads, or place knowledge of certain things into people's minds. Using a combination of these methods, they can interpret unknown alien languages. They can send or receive telepathic messages to or from the Phantom Zone. She has demonstrated the following specialized uses:
- Telepathic Defense: They can manifest his telepathy in a number of defensive ways.
- Telepathic Cloak: They can mask his presence and the use of his abilities from being detected by other psions and psychic entities. They can extend these defenses to others around him as well. Cloaking via telepathy is not perfect and powerful psis may notice and 'see' through this ability.
- Psionic Shield: Ability to erect a psychic shield for protection of himself and of others minds.
- Telepathic Illusions: They can create realistic telepathic illusions and cause people to experience events which are not actually occurring.
- Telepathic Camouflage: They can alter the apparent physical appearance of himself and other people by altering the perceptions of those around her. This can go so far as to make other people believe that the camouflaged people are not there e.g. invisible.
- Telepathic Manipulation: She can manipulate other people's minds easily, achieving a variety of effects.
- Mind Control: They can control the thoughts and actions of others.
- Mental Paralysis: They can induce temporary mental or physical paralysis
- Mental Amnesia: They can erase any awareness of particular memories or cause total amnesia.
- Mental Sedating: Can telepathically "sedate" his victims so that, if already rendered unconscious, they remain so for as long as he continues to "sedate" them.
- Psionic Blast: They can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness and turning someone brain-dead.
- Mental Detection: They can sense the presence of another superhuman within a small but as yet undefined radius of himself by perceiving the distinctive mental radiations emitted by such a being.
Weaknesses:
- Non-Sentient Life: The Titanian’s abilities are only effective against sentient creatures, if they encounter an organism without a mind they are ineffective against them.
- Mental Overload: Very few Titanians can overexert themselves and the few who can include Saturn Queen and Saturn Girl. Other Titanians have no typically extended the full potential of their powers and as such as very susceptible to mental overload that could cause them to faint or go out cold for a few hours to days.
- Physical Prowess: Titanians being the peaceful beings they are, are not physical adept for intensive labor or excessive physical work. As such they are considered slightly weaker than Earthlings unless they partook in routine training.
Official Name: Cargg
Galaxy: Milky Way
Species : Carggites
Province: United Planets
Terrain : Cargg is very similar to Earth, except 80% of it is water, meaning there are a lot more beach like areas. The planet’s sun exerts too much solar radiation making the planet almost uninhabitable by any other race besides Carggites, without the use of protective gear.
Physiology : Nearly Identical to Humans, except for the fact their organs are placed precisely to allow duplication without taking any vital part of them away.
Culture: Carggites are rather laid back, and peaceful. They don’t make much of a fuss about much, and as such don’t really have enemies. It can seem rather bleak due to the mellowness, but the planet makes due with what they have.
Powers:
- Bio-Fission: Carggites have the ability to split into three distinct humanoid bodies, but with a single mind linking them as one. They share thoughts memories and feeling once they are merged as one.
Abilities:
- Trijitsu: The Carggites have developed various sports and fighting techniques to match the triplication abbility.
Weaknesses:
- Multiple Personalities: Their is a risk Carggite can develop a multtiple personality disorder such as Luornu Durgo. Each of her bodies have their own will and personality.
- Duplicate Death: It was believed that the three bodies were linked and on the death of one body the other's would also die. This was proved wrong in the case of Luornu Durgo. After the death of one of them at the hands of Computo, she could only split into two bodies. It is not clear if all Carggites can do this or this is related to her personality disorder that separated herself from her other forms.
Official Name: Bgtzll
Galaxy: Alternate Milky Way
Species : Bgtzlian
Province: United Planets
Terrain : It’s the same technologically advances Earth, with Chrome Walkways, and hard light walkways that light up the streets. The main difference would be the planet’s density.
Physiology : On Bgtz, Though most Bgtzlians are always in corporeal form, They share the exact same physiology as humans.
Culture: Bgtzll Culture is very similar to Earth Culture, except for the fact that Bgtzlians have moved past war. The entire planet was able to achieve peace long before Earth did. As such, Bgtzlian culture is reformed, and very easy going. The planet is free of crime, and tyranny, but is riddled with intelligent arguments, and family feuds.
Powers and Abilities:
- Phasing: Bgtzlians possess the innate ability to shift to another dimension and allowing their physical beings to phase through solid matter. In their veritable phantom stage, they cannot be harmed by conventional means of attack. This power also enables Bgtzlians to enter the Phantom Zone
Weaknesses:
- Focus: Not many Bgtzlians have mastered their abilities to the level Tinya Wazzo’s and this is primarily due to the level of focus and concentration that is necessary to maintain their intangible form. Any hiccup or loss of focus will result in death by being solid within a solid structure or improperly solidifying parts of their physical being that can get caught in the object they are phasing through and to amputation or death.
Official Name: Durla
Galaxy: Milky Way
Species : Durlan
Province: United Planets
Terrain : Durla is rather desolate and barren. The planet is full of tall jagged rock pillars, and barren mountains. There is only a small part of advanced technology that inhabits the planet, the rest being cold, desolate rocky plains.
Physiology : Durlans, in their assumed natural state, have a human-eqsue figure, and yellow skin. They have pointy elf like ears, as well as antennae coming out of their foreheads. In their assumed natural form, Durlans do not have any visible source of hair.
Culture: Durlans are slightly primitive in nature. They have tribes and live by a code of honor. While they do operate advanced technology, due to the Six Minute War, they rely mostly on hunting skills alone for food. They have built there homes into the sides of mountains making and off mix of nature and technology.
Powers and Abilities:
- Durlan Physiology: Durlans can shape-shift at any time for any length of time with little limitation on size or shape. As such their physiology is in constant flux, meaning no need to take a single form. The native chosen form was a giant mass of tentacles hidden under robes. By the 30th Century the Durlans were required by theUnited Planets to have a default form when off world. This form was an orange humanoid with with large eyes and to antenae on the their heads.
- Shape-Shifting: Durlans possesses the ability to transform their body's size, shape and color to mimic any person, creature or object in the universe. A Durlan is able to reconstitute even if they are are reduced to a liquid form.
- Elasticity: Having a malleable form, Durlans can stretch and extend their form despite being in a solid form.
- Enhanced Senses: Durlans can scan objects and/or living forms and store their shape into their brains. Scanning with their antenna takes only a few moments and the Durlan can take that form at any time.
- Mimicry: The Durlans are natural mimic's with most being able to act like the person or animal they have morphed into. They are able to alter their vocal cords to sound like anyone, but is limited to it's own personal knowledge of their language and speech paterns.
Weaknesses:
- Power Duplication Limitation: Durlans are limited to the physical capabilities of the form he takes. For instance, he cannot gain a Kryptonian's enhanced cells nor can he split himself like Triplicate Girl. However, he can fly like a bird and/or sting like a bee.
- Yorggian Fever: is a Durlan desease that can be fatal for some. It freezes the infected Durlan in what ever form they are in at the time. The disease also effect the persons memory, wiping out whole portions of a person life. One of the most famous sufferers is R.J. Brande, he was trapped in human form for many years.
- Cancellite: Artificial chemical which freezes Durlans in the shape they are currently in.
Official Name: Earth
Galaxy: Milky Way
Species : Human
Province: United Planets
Terrain : Most cities on Earth have converted to a more technologically advanced society, but there are still some parts of Earth that still farm, and grow crops. While most of the Earth is now a technological utopia, Some jungles, and forests exist, while rare in number. The only forests left have been sealed off, and turned into exhibits for citizens to see. Jungles also seem to be exhibits for citizens to view life in old times. Otherwise Earth is a perfect place for all species.
Physiology : Humans have a pretty common physiology that consists of two arms, two legs, two eyes, a heart, and a brain.
Culture: Humans have long since advances from the old ways. They became united as a planet when so many times before, the planet had been threatened by supervillains, and intergalactic conquerors. Peace was finally achieved and humans opened up to alien cultures. Humans now live in a technologically advanced society, being tolerant of alien species.
Powers and Abilities: Humans possess varied levels of strength, intelligence and overall resourcefulness. They are considered one of the more successful species of the universe due to their ability to adapt and withstand the test of time as well as survive from enemies that exist within their own planet as well as forces that exist throughout the universe.
Weaknesses: Earthlings have no notable physical abilities or features that can protect them from certain death or harm.
Official Name: Bismoll
Galaxy: Milky Way
Species : Bismollians
Province: Unite Planets
Terrain : Bismoll is a very lush, and exotic planet. The plants are exuberate odd colors such as pinks and purples. The fruit the grows on the trees are odd as well, having odd sharp protrusions. The fruit is told to be the sweetest in the galaxy.
Physiology : Identical to humans despite having enzymes that allow them to digest any food, even poisonous.
Culture: The Bismollians are quite bizarre. They have been known to be abrasive, and do random things out of nowhere. Despite this, The society is quite balanced and peaceful. They elect political officials through military like drafting, which is akin to their oddness.
Powers and Abilities:
- Component Analysis: Bismollian super-taste buds can instantly analyze the compositions of various foodstuffs and even detect substances which are poisonous to non-Bismollians. As well he can determine the nature of various chemicals in substances.
- Digestive Enzymes: Their power to eat hard objects, like steel, without having super-strength or invulnerability, stems from the Bismollian ability to produce a variety of digestive enzyme that act on specific substances, making them easier to chew and digest.
- Metabolism Induced Super-Speed: Bismollians can metabolize food almost instantaneously, and if needed, they can consume tons of food in minutes. The explanation of this apparent super-speed is as follows: Bismollians don't normally possess super-speed but as soon as the digestion process begins, the matter consumed is immediately transformed into food energy by the Bismollian "stomach". That energy fuels the person to move at a faster and faster rate of speed, as long as the energy supply keeps coming. When the person stops eating, the excess energy is collected and stored, in concentrated form, in cells very similar to human fat cells. Over the course of a couple of days, this stored energy is micro-diffused out of the body through pores in the skin.
Weaknesses: The Bismollians struggle to consume organic matter, due to centuries of evolution. They are able to consume it but it has a bad taste comparable to a human sucking on a battery.
Official Name: Trom
Galaxy: Milky Way
Species : Trommites
Province: United Planets
Terrain : The surface of Trom is a barren valley with a real lack of activity. There is always a noxious gas that inhibits the planet making it uninhabitable by anyone even with suits.
Physiology : Trommites are seemingly identical to humans
Culture: Before the genocide, the Trommites were a religious species. The entire race had evolved and adapted to their noxious environment, before being discovered by Kivvun Roxxas, a pirate. He has slaughtered the entire race leaving few, to no survivors. It is very rare to find a Trommite anywhere in the galaxy.
Powers and Abilities:
- Elemental Transmutation: Trommites have the innate ability to transmutate chemical elements through physical contact, changing any element form, liquid form, gaseous form, or even plasma form. Some Trommites are limited to a single chemical source or target at a low level, while well trained users turn anything into anything.
Weaknesses:
- Physical Engagement: Trommites require physical contact with the object or element they wish to transform. They cannot transmutate element at a distance or just through sight.
- Time Limit: Only highly skilled Trommites are capable of upholding transmutations for extended periods of time. For the general populace the maximum amount of time a material can be transformed is 60 seconds.
Official Name: Orando
Galaxy: Milky Way
Species : Orandonians
Province: United Planets
Terrain : Orando is like Earth except the technology is toned down a lot. A lot of the planet is full of rich, and lush environments that filled the Earth before the technological revolution. Only certain cities have upgraded to the level of Earth.
Physiology : Orandonians are physically identical to humans except for the fact that all of their sense(Taste, Touch, Hearing,etc.) is all enhanced
Culture: Due to their enhanced senses, Most Orandonians wear special masks over their face so they are overwhelmed. Orandonians progressed similar to humanity, but were much more passionate. They felt that technology would only ruin nature, and they were very in tune with nature. They are a lot more passionate when it comes to relationships and have an affinity for each other, eliminating violence in Orando society.
Powers and Abilities: Orandonians are deeply engaged in the practice of magic and some users, who have studied for a long period of time or have had an innate ability, develop very specific, but limited magic abilities. Orandonian’s greatest display of magical usage would be through Princess Projectra who has the innate ability to cast illusions.
Weaknesses: Not all Orandonians are gifted with innate magical abilities and others must practice magic constantly to be blessed with abilities.
Official Name: Phlon
Galaxy: Milky Way
Species: Phlonian
Province: United Planets
Terrain: Phlon is primarily a green planet with several rivers and large bodies of water, but there are a few mountain ranges spread out along its surface. The surface also has many dangers to it such as roaming beasts that will attack unprovoked, which is why the inhabitants live in pressure domes and only venture out in large groups. Underneath the surface, there are many pockets of rare and valuable minerals.
Physiology: Phlonians have a similar physiology to most humans with predominant Oriental characteristics. Their height range is five and a half feet to six feet, and they tend to be very slender in build.
Culture: Phlonians are primarily a mining society that focuses on synthesizing ores that are too unstable in their raw forms for transport to other planets. They are completely run by the United Planets Commission as it is not ready to be declared a self-supporting entity and sovereign world.
Powers and Abilities:
- Chemical Reaction Control: Phlonians possess the ability to act as a catalyst, that is, speed up, slow down, or otherwise alter chemical reactions. For example, they can increase the speed of oxidization from a slow rust to a burst of flame. Their powers can affect the chemical reactions in the human body, rendering an opponent unconscious from shock, but take several seconds and can only focus on a single opponent at a time.
Weaknesses:- Focus: Phlonians require constant focus and concentration to ensure proper cataclysm or chemical reactions. If the proper amount of attention is not kept, a reaction could be devastating and cause death or it could ultimately fail, rendering attempts useless.
- Time: Chemical reactions take time and some can take several seconds or minutes to initiate, even if under the influence of a Phlonian. This time constraint limits most Phlonians, leaving them able to only handle one opponent or object at a time.
- Focus: Phlonians require constant focus and concentration to ensure proper cataclysm or chemical reactions. If the proper amount of attention is not kept, a reaction could be devastating and cause death or it could ultimately fail, rendering attempts useless.
Official Name: Starhaven
Galaxy: Milky Way
Species: Starhavenites
Province: United Planets
Terrain: Starhaven is a luscious planet filled with natural beauty in the form of large forests, great rock formations and little to no modernization. The only dwellings in exist are rudimentary ones that were made by its inhabitants and some modern buildings leftover by an unknown alien species.
Physiology: Starhaveners have a similar physiology with humans as they are descendant from them, but the major difference between the two groups is that Starhaveners have a pair of wings that can support their weight while in the air. A secondary difference that isn't quite as noticeable upon meeting a Starhavener is the fact that their bodies are capable of surviving in space for great lengths of time.
Culture: Starhaveners are a peaceful group of people that prefer to live in harmony with their natural surroundings, which is why they limit the number of visitors that are allowed on the planet. They believe that all the ships and people would spoil such a lush planet.
Powers and Abilities:
- Unique Physiology: Though descended from Earth humans, Starhavenites possesses natural wings. This is a common physical trait and is not considered unusual by the standards of Starhaven culture.
- Flight: Starhavenites have pairs of large, white-feathered wings that grow out of their upper backs, the result of genetic engineering. In deep space, they can travel at faster-than-light speeds. In an Earth-normal atmosphere or in a sizable gravity well, their speed is diminished.
- Enhanced Senses: Starhavenites can track life forms and objects across light years of distance and through interstellar space. They can even use this ability while unconscious, asleep, under mind control, intoxicated and sensory blinded.
- Self-Sustenance: They can survive in deep space for long periods of time without a spacesuit or oxygen.
- Flight: Starhavenites have pairs of large, white-feathered wings that grow out of their upper backs, the result of genetic engineering. In deep space, they can travel at faster-than-light speeds. In an Earth-normal atmosphere or in a sizable gravity well, their speed is diminished.
Weaknesses:
- Wing Damage: The Starhavenites wings are as susceptible to damage as any other limb in their body. They loss or damage of their wings often results in their inability to take flight or travel.
Official Name: Dryad
Galaxy: Milky Way
Species: Dryad
Province: United Planets
Terrain: Dryad is a planet that is primarily land masses with some bodies of waters around, and it has a radioactive core. It has been recently been colonized by a large group of humans, who dubbed the planet Korlorn so it is safe to assume there are some buildings on the planet.
Physiology: Dryads have a rock-like body that is silicon based, which makes them essentially living rocks. Their forms is humanoid in appearance, but gender isn't defined until after they shed their outer skin during gendering. Once gendering occurs, Dryads grow large and tend to spend more time in their dormant state. Prior to gendering, Dryads average out at around eight feet tall.
Culture: The planet has been recently colonized by humans hoping to populate the planet, but the Dryads have recently shown themselves to these colonists when they saw they weren't a threat. The two groups are forming a symbiotic bond.
Powers and Abilities:
- Dryad Physiology: Dryads' rock-like body gives them superhuman strength and durability. Dryads are a silicon-based life form, not carbon-based; they are essentially living rock.
- Superhuman Strength: They are many times stronger than a normal human being, although his strength level is unknown.
- Superhuman Durability: They are far more durable than a normal human, and can probably withstand impacts and pressures that could severely injure or kill a human with no discomfort.
- Telepathic Immunity: They are immune to telepathic attack or possession.
- Energy Absorption: They are able to absorb energy attacks with no side effects.
- Superhuman Strength: They are many times stronger than a normal human being, although his strength level is unknown.
Weaknesses:
- Physiology Limitations: They can probably be broken, just as a regular rock can, but chances are they are more durable. Their massive size also makes them slow and sometimes clumsy. Dryads’ large fingers also make it difficult to pick objects or use small electronic devices needing small fingers.
Official Name: Naltor
Galaxy: Milky Way
Species: Naltorian
Province: United Planets
Terrain: Naltor is mostly water with several land masses throughout. There are several large cities with buildings for businesses, schools and other things one would find in a sophisticated society.
Physiology:Their physiology is very similar to humans.
Culture: Naltorians are very affluent thanks to their abilities, so they run a successful stock market and are known for their investment banking sector amongst the other United Planets. They are run by a High Seer, who is among the most powerful of the Naltorians.
Powers and Abilities:
- Oneiromancy: Naltorians are born with innate clairvoyance, and have the ability to forecast future events based upon visions they see in their dreams. This ability is 100% accurate in all situations, though there have been occasions when they are incorrect due to misinterpretations. Additionally, not all Naltorians are born with this ability and are referred to as “Future Blind”. Some Naltorians who are void of this ability choose to study magic instead.
Weaknesses:
- Power Limitations: Naltorians do not “choose” their visions, they come to them in dreams and are sometimes ambiguous and open to interpretation.
Official Name: Tharr
Galaxy: Milky Way
Species: Tharrian
Province: United Planets
Terrain:Tharr is an extremely dry and hot world, almost uninhabitable. There are several underground dwellings with massive cooling towers to chill and circulate the outside air that are barely evident on the surface.
Physiology:Tharrians are humanoid in appearance.
Culture:Like Phlon, Tharrians are known for being miners with their entire society being underground. They will also act as a buffer to protect Earth from any possible invasions.
Powers and Abilities:
- Tharrian Physiology: A select group of people of Tharr possess special abilities to compensate for the super-heated atmosphere of their home world.
- Cryokinesis: These select Tharrians can reduce the heat around themselves or other objects, creating a drop in temperature ranging from mild to intense. Because of this, they can withstand hotter than normal temperatures. Usually, when they make an item very cold, ice or frost will condense on its surface. They often wears warm clothes due to the cooler temperatures on Earth. Tharrians also possesses the ability to project waves of intense cold from their hands. These cold blasts can freeze opponents in their tracks or act on the elements, such as transforming water vapor into ice crystals.
Weaknesses:
- Vulnerability to Intense Heat: Intense heat will negate the effects of a Tharrian’s powers.
Official Name:Somahtur
Galaxy:Milky Way
Species:Somahturians
Province:United Planets
Terrain:Somahtur is a planet filled with plants and germs that are highly contagious and deadly. There are several storage buildings that house deadly germs, plants and disease samples that are too dangerous to handle elsewhere.
Physiology:Somahturians have bodies that have formed a symbiotic relationship with the diseases of the planet, and sadly they can't live without them. They are humanoid in appearance, but have antennas on their heads. They also have pale white skin and purple hair.
Culture: Somahturians are pretty primitive group of people who are not allowed to leave their planet unless under the supervision of United Planets medical officers.
Powers and Abilities:
- Infection: Somahtur’s are the carriers of thousands of different diseases. They can control, to a degree, who they infect and with what.
Immunity to Disease: Due to their abilities, Somahtur’s are immune to her own biological weapons.
Weaknesses: For the most part, Somahtur’s are kept isolated on their home planet due to their physiology. Because of this they tend to lack general social skills or an idea of what life outside of other planets is like. [/font] [/center][/blockquote]